Navigation
API > API/Plugins > API/Plugins/RenderGrid > API/Plugins/RenderGrid/URenderGrid
Description
Event for when this asset is opened in the editor. The asset will also be closed and reopened during a blueprint compile.
In here, you could for example obtain jobs from an external source and replace the current jobs of this render grid asset with those.
| Name | ReceiveBeginEditor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(DisplayName="BeginEditor"))
void ReceiveBeginEditor()