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This struct contains the data for a certain remote control property.
It's currently simply a wrapper around a byte array. This struct is needed so that that byte array can be used in another UPROPERTY container (TMap, TArray, etc).
| Name | FRenderGridRemoteControlPropertyData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
Syntax
USTRUCT (BlueprintType )
struct FRenderGridRemoteControlPropertyData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGrid/RenderGrid.h | |||
FRenderGridRemoteControlPropertyData
(
const TArray< uint8 >& InBytes |
RenderGrid/RenderGrid.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bytes | TArray< uint8 > | The property data, as bytes. | RenderGrid/RenderGrid.h |