Navigation
API > API/Plugins > API/Plugins/RemoteSession
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- URemoteSessionSettings
References
| Module | RemoteSession |
| Header | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/RemoteSessionTypes.h |
| Include | #include "RemoteSessionTypes.h" |
Syntax
UCLASS&40;Config&61;Engine&41;
class URemoteSessionSettings : public UObject
Remarks
Settings for the Asset Management framework, which can be used to discover, load, and audit game-specific asset types
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FString > | AllowedChannels | Restrict remote session to these channels. If empty all registered channels are available | |
| bool | bAllowInShipping | Whether RemoteSession is functional in a shipping build | |
| bool | bAutoHostWithGame | Does launching a game automatically host a session? | |
| bool | bAutoHostWithPIE | Does PIE automatically start hosting a session? | |
| int32 | ConnectionTimeout | Time until a connection will timeout | |
| int32 | ConnectionTimeoutWhenDebugging | Time until a connection will timeout when a debugger is attached | |
| TArray< FString > | DeniedChannels | Don't allow these channels to be used | |
| int32 | FrameRate | Framerate of images from the host (will be min of this value and the actual framerate of the game | |
| int32 | HostPort | Port that the host will listen on | |
| int32 | ImageQuality | Image quality (1-100) | |
| int32 | PingTime | Time between pings |