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Unreal Engine C++ API Reference > Plugins > RemoteSession > Channels > FXRTrackingProxy
- IXRSystemIdentifier::GetSystemName()
- FXRTrackingProxy::GetSystemName()
References
Module | RemoteSession |
Header | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionXRTrackingChannel.h |
Include | #include "Channels/RemoteSessionXRTrackingChannel.h" |
Source | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Private/Channels/RemoteSessionXRTrackingChannel.cpp |
virtual FName GetSystemName&40;&41; const
Remarks
Returns a unique identifier that's supposed to represent the third party system that this object is part of (Vive, Oculus, PSVR, etc.). A name unique to the system which this object belongs to.