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API > API/Plugins > API/Plugins/RemoteSession > API/Plugins/RemoteSession/Channels > API/Plugins/RemoteSession/Channels/FARSystemProxy
- IARSystemSupport::OnPinComponent()
- FARSystemProxy::OnPinComponent()
References
| Module | RemoteSession |
| Header | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h |
| Include | #include "Channels/RemoteSessionARSystemChannel.h" |
virtual UARPin &42; OnPinComponent
&40;
USceneComponent &42; ComponentToPin,
const FTransform & PinToWorldTransform,
UARTrackedGeometry &42; TrackedGeometry,
const FName DebugName
&41;
Remarks
Pin an Unreal Component to a location in the world. Optionally, associate with a TrackedGeometry to receive transform updates that effectively attach the component to the geometry. the UARPin object that is pinning the component to the world and (optionally) a TrackedGeometry