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Unreal Engine C++ API Reference > Plugins > RemoteSession > Channels > FARSystemProxy
- FGCObject::AddReferencedObjects()
- FARSystemProxy::AddReferencedObjects()
References
Module | RemoteSession |
Header | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Public/Channels/RemoteSessionARSystemChannel.h |
Include | #include "Channels/RemoteSessionARSystemChannel.h" |
Source | /Engine/Plugins/Experimental/RemoteSession/Source/RemoteSession/Private/Channels/RemoteSessionARSystemChannel.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
Parameters
Name | Description |
---|---|
Collector | The collector of referenced objects. |