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A data model to represent combined backend filter.
| Name | FRCFilter |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/Public/UI/Filters/RCFilter.h |
| Include Path | #include "UI/Filters/RCFilter.h" |
Syntax
class FRCFilter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetTypeFilters | TSet< UClass * > | The list of active asset types. | UI/Filters/RCFilter.h | |
| CustomTypeFilters | TSet< FName > | The list of active custom types. | UI/Filters/RCFilter.h | |
| EntityTypeFilters | TSet< FFieldClass * > | The list of active entity types. | UI/Filters/RCFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTypeFilter
(
FFieldClass* InEntityTypeFilter |
Adds an entity type to the filters list. | UI/Filters/RCFilter.h | |
void AddTypeFilter
(
const FName InCustomTypeFilter |
Adds a custom type to the filters list. | UI/Filters/RCFilter.h | |
void AddTypeFilter
(
UClass* InAssetTypeFilter |
Adds an asset type to the filters list. | UI/Filters/RCFilter.h | |
bool DoesPassFilters
(
FEntityFilterType InEntityItem |
Returns true if the given item passes atleast one filter. | UI/Filters/RCFilter.h | |
bool HasAnyActiveFilters() |
Returns true if atleast one of the type filters are populated. | UI/Filters/RCFilter.h | |
void RemoveTypeFilter
(
FFieldClass* InEntityTypeFilter |
Removes an entity type from the filters list. | UI/Filters/RCFilter.h | |
void RemoveTypeFilter
(
const FName& InCustomTypeFilter |
Removes a custom type from the filters list. | UI/Filters/RCFilter.h | |
void RemoveTypeFilter
(
UClass* InAssetTypeFilter |
Removes an asset type from the filters list. | UI/Filters/RCFilter.h |