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Unreal Engine C++ API Reference > Plugins > RemoteControlProtocolMIDI > FRemoteControlMIDIProtocolEntity
- FRemoteControlProtocolEntity::GetRangePropertyName()
- FRemoteControlMIDIProtocolEntity::GetRangePropertyName()
References
Module | RemoteControlProtocolMIDI |
Header | /Engine/Plugins/VirtualProduction/RemoteControlProtocolMIDI/Source/RemoteControlProtocolMIDI/Public/RemoteControlProtocolMIDI.h |
Include | #include "RemoteControlProtocolMIDI.h" |
virtual FName GetRangePropertyName&40;&41; const
Remarks
Get bound range property. For example, the range could be bound to FFloatProperty or FIntProperty, etc. It could be 0.f bound to FStructProperty or 0 bound to FBoolProperty where 0.f or 0 are Range PropertyName Each protocol defines its own binding property type.