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Unreal Engine C++ API Reference > Plugins > RemoteControlProtocol > IRemoteControlProtocol
- IRemoteControlProtocol::QueueValue()
- FRemoteControlProtocol::QueueValue()
References
Module | RemoteControlProtocol |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Public/IRemoteControlProtocol.h |
Include | #include "IRemoteControlProtocol.h" |
void QueueValue
&40;
const FRemoteControlProtocolEntityPtr InProtocolEntity,
const double InProtocolValue
&41;
Remarks
Queue protocol entity and value to apply for the protocol It stores only unique tick entities which should be apply next frame. Prevents from applying more then one entity for frame.
Parameters
Name | Description |
---|---|
InProtocolEntity | Protocol Entity |
InProtocolValue | Protocol Value |