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Unreal Engine C++ API Reference > Plugins > RemoteControlProtocol > IRemoteControlProtocol
- IRemoteControlProtocol::CreateNewProtocolEntity()
- FRemoteControlProtocol::CreateNewProtocolEntity()
References
Module | RemoteControlProtocol |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlProtocol/Public/IRemoteControlProtocol.h |
Include | #include "IRemoteControlProtocol.h" |
FRemoteControlProtocolEntityPtr CreateNewProtocolEntity
&40;
FProperty &42; InProperty,
URemoteControlPreset &42; InOwner,
FGuid InPropertyId
&41; const
Remarks
Add the new protocol entity. That is created based on protocol specific script struct A shared pointer protocol entity struct on scope
Parameters
Name | Description |
---|---|
InProperty | exposed property |
InOwner | The preset that owns this protocol entity. |
InPresetName | unique id of exposed property |