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Property Set Asset By Path Action (New) specifically for Set Asset By Path Behaviour (New)
| Name | URCSetAssetByPathActionNew |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Action/Path/RCSetAssetByPathActionNew.h |
| Include Path | #include "Action/Path/RCSetAssetByPathActionNew.h" |
Syntax
UCLASS (MinimalAPI)
class URCSetAssetByPathActionNew : public URCPropertyAction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URCAction → URCPropertyAction → URCSetAssetByPathActionNew
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URCSetAssetByPathBehaviorNew * GetSetAssetByPathBehavior() |
Action/Path/RCSetAssetByPathActionNew.h | ||
bool IsInternal() |
Internal -> Asset. External -> File. External is only supported by textures. | Action/Path/RCSetAssetByPathActionNew.h |
Overridden from URCAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute action | Action/Path/RCSetAssetByPathActionNew.h |