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API > API/Plugins > API/Plugins/RemoteControlLogic
On Value Changed Behaviour Node
This behaviour always returns true and thus executes all actions any time the Controller value is modified
| Name | URCBehaviourOnValueChangedNode |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/RCBehaviourOnValueChangedNode.h |
| Include Path | #include "Behaviour/Builtin/RCBehaviourOnValueChangedNode.h" |
Syntax
UCLASS ()
class URCBehaviourOnValueChangedNode : public URCBehaviourNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URCBehaviourNode → URCBehaviourOnValueChangedNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URCBehaviourOnValueChangedNode() |
Behaviour/Builtin/RCBehaviourOnValueChangedNode.h |
Functions
Public
Overridden from URCBehaviourNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Execute
(
URCBehaviour* InBehaviour |
Execute behaviour event | Behaviour/Builtin/RCBehaviourOnValueChangedNode.h |
|
virtual bool IsSupported
(
URCBehaviour* InBehaviour |
Whether node supported based on input handle | Behaviour/Builtin/RCBehaviourOnValueChangedNode.h |
|