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Base blueprint class for behaviour node which holds the logic to execute behaviour
| Name | URCBehaviourBlueprintNode |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/RCBehaviourBlueprintNode.h |
| Include Path | #include "Behaviour/RCBehaviourBlueprintNode.h" |
Syntax
UCLASS (Abstract, Blueprintable)
class URCBehaviourBlueprintNode : public URCBehaviourNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URCBehaviourNode → URCBehaviourBlueprintNode
Functions
Public
Overridden from URCBehaviourNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Execute
(
URCBehaviour* InBehaviour |
Execute behaviour event | Behaviour/RCBehaviourBlueprintNode.h |
|
virtual bool IsSupported
(
URCBehaviour* InBehaviour |
Whether node supported based on input handle | Behaviour/RCBehaviourBlueprintNode.h |
|
virtual void OnPassed
(
URCBehaviour* InBehaviour |
Called if executed with true | Behaviour/RCBehaviourBlueprintNode.h |
|
virtual void PreExecute
(
URCBehaviour* InBehaviour |
Called before behaviour event | Behaviour/RCBehaviourBlueprintNode.h |
|