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Struct to help generate Widgets for the DetailsPanel of the Behaviour
| Name | FRCSetAssetPathNew |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h |
| Include Path | #include "Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h" |
Syntax
USTRUCT ()
struct FRCSetAssetPathNew
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h | |||
FRCSetAssetPathNew
(
const FRCSetAssetPathNew& |
Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h | ||
| Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRCSetAssetPathNew() |
Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetPath | TArray< FRCAssetPathElementNew > | An Array of Strings holding the Path of an Asset, seperated in several String. | Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRCSetAssetPathNew & operator=
(
const FRCSetAssetPathNew& |
Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h | ||
| Behaviour/Builtin/Path/RCSetAssetByPathBehaviorNew.h |