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Struct to help generate Widgets for the DetailsPanel of the Behaviour
| Name | FRCSetAssetPath |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
| Include Path | #include "Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h" |
Syntax
USTRUCT ()
struct FRCSetAssetPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FRCSetAssetPath () |
TODO [UE_DEPRECATED(5.4)] this rule of 5 is obligatory to avoid compile-time warning, delete them when the property is removed. | Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h | |
FRCSetAssetPath
(
const FRCSetAssetPath& |
Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h | ||
| Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRCSetAssetPath() |
Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetPath | TArray< FRCAssetPathElement > | An Array of Strings holding the Path of an Asset, seperated in several String. | Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRCSetAssetPath & operator=
(
const FRCSetAssetPath& |
Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h | ||
FRCSetAssetPath & operator=
(
FRCSetAssetPath&& |
Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PathArray_DEPRECATED | TArray< FString > | An Array of Strings holding the Path of an Asset, seperated in several String. | Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |