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API > API/Plugins > API/Plugins/RemoteControlLogic
| Name | FRCRangeMapInput |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h |
| Include Path | #include "Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h" |
Syntax
USTRUCT ()
struct FRCRangeMapInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h | |||
FRCRangeMapInput
(
URCVirtualPropertySelfContainer* InSelfContainer, |
Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputProperty | TObjectPtr< URCVirtualPropertySelfContainer > | The Value which we use represent the action based on a normalized step. | Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h | |
| PropertyValue | TObjectPtr< URCVirtualPropertySelfContainer > | The Property this Action holds and will be used for calculations for the lerp. | Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetInputValue
(
double& OutValue |
Returns the Step value from the virtual property, safely | Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h | |
bool SetInputValue
(
double InValue |
Set the Step value for the virtual property, return true if successful | Behaviour/Builtin/RangeMap/RCRangeMapBehaviour.h |