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Struct representing a single Condition
| Name | FRCBehaviourCondition |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Conditional/RCBehaviourConditional.h |
| Include Path | #include "Behaviour/Builtin/Conditional/RCBehaviourConditional.h" |
Syntax
USTRUCT ()
struct FRCBehaviourCondition
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Behaviour/Builtin/Conditional/RCBehaviourConditional.h | |||
FRCBehaviourCondition
(
const ERCBehaviourConditionType InConditionType, |
Behaviour/Builtin/Conditional/RCBehaviourConditional.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Comparand | TObjectPtr< URCVirtualPropertySelfContainer > | The value with which to compare | Behaviour/Builtin/Conditional/RCBehaviourConditional.h | |
| ConditionType | ERCBehaviourConditionType | The type of condition to be used for comparison | Behaviour/Builtin/Conditional/RCBehaviourConditional.h |