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API > API/Plugins > API/Plugins/RemoteControlLogic > API/Plugins/RemoteControlLogic/FRCAssetPathElement
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h | |||
FRCAssetPathElement
(
bool bInIsInput, |
Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
FRCAssetPathElement()
| Name | FRCAssetPathElement |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
| Include Path | #include "Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h" |
FRCAssetPathElement()
FRCAssetPathElement(bool, const FString &)
| Name | FRCAssetPathElement |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
| Include Path | #include "Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h" |
FRCAssetPathElement
(
bool bInIsInput,
const FString & InPath
)