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API > API/Plugins > API/Plugins/RemoteControlLogic > API/Plugins/RemoteControlLogic/Behaviour > API/Plugins/RemoteControlLogic/Behaviour/Builtin > API/Plugins/RemoteControlLogic/Behaviour/Builtin/Path > API/Plugins/RemoteControlLogic/Behaviour/Builtin/Path/URCSetAssetByPathBehaviour
- UObject::PostLoad()
- URCSetAssetByPathBehaviour::PostLoad()
References
| Module | RemoteControlLogic |
| Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h |
| Include | #include "Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Private/Behaviour/Builtin/Path/RCSetAssetByPathBehaviour.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.