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API > API/Plugins > API/Plugins/RemoteControlLogic > API/Plugins/RemoteControlLogic/Action > API/Plugins/RemoteControlLogic/Action/URCPropertyIdAction
- UObject::PostLoad()
- URCPropertyIdAction::PostLoad()
References
| Module | RemoteControlLogic |
| Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Public/Action/RCPropertyIdAction.h |
| Include | #include "Action/RCPropertyIdAction.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlLogic/Private/Action/RCPropertyIdAction.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.