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API > API/Plugins > API/Plugins/RemoteControlComponents > API/Plugins/RemoteControlComponents/URemoteControlTrackerComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- URemoteControlTrackerComponent::PostLoad()
References
| Module | RemoteControlComponents |
| Header | /Engine/Plugins/Experimental/RemoteControlComponents/Source/RemoteControlComponents/Public/RemoteControlTrackerComponent.h |
| Include | #include "RemoteControlTrackerComponent.h" |
| Source | /Engine/Plugins/Experimental/RemoteControlComponents/Source/RemoteControlComponents/Private/RemoteControlTrackerComponent.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.