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API > API/Plugins > API/Plugins/RemoteControlComponents > API/Plugins/RemoteControlComponents/URemoteControlTrackerComponent
- UObject::PostDuplicate()
- URemoteControlTrackerComponent::PostDuplicate()
References
| Module | RemoteControlComponents |
| Header | /Engine/Plugins/Experimental/RemoteControlComponents/Source/RemoteControlComponents/Public/RemoteControlTrackerComponent.h |
| Include | #include "RemoteControlTrackerComponent.h" |
| Source | /Engine/Plugins/Experimental/RemoteControlComponents/Source/RemoteControlComponents/Private/RemoteControlTrackerComponent.cpp |
virtual void PostDuplicate
(
bool bInDuplicateForPIE
)
Remarks
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.