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Unreal Engine C++ API Reference > Plugins > RemoteControl > URemoteControlPreset
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
Include | #include "RemoteControlPreset.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlPreset.cpp |
FName RenameExposedEntity
&40;
const FGuid & ExposedEntityId,
FName NewLabel
&41;
Remarks
Change the label of an entity. The assigned label, which might be suffixed if the label already exists in the registry, or NAME_None if the entity was not found.
Parameters
Name | Description |
---|---|
ExposedEntityId | the id of the entity to rename. |
NewLabel | the new label to assign to the entity. |