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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/URemoteControlPreset
Description
Get the type of an exposed entity by querying with its id. (ie. FRemoteControlActor)
| Name | GetExposedEntityType |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
| Include Path | #include "RemoteControlPreset.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlPreset.cpp |
const UScriptStruct * GetExposedEntityType
(
const FGuid & ExposedEntityId
) const