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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/URemoteControlPreset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TWeakPtr< const ExposableEntityType > GetExposedEntity
(
const FGuid& ExposedEntityId |
Get a copy of an exposed entity on the preset. | RemoteControlPreset.h | |
TWeakPtr< ExposableEntityType > GetExposedEntity
(
const FGuid& ExposedEntityId |
Get a pointer to an exposed entity on the preset. | RemoteControlPreset.h |
GetExposedEntity(const FGuid &)
Description
Get a copy of an exposed entity on the preset.
ExposableEntityType must derive from FRemoteControlEntity.
| Name | GetExposedEntity |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
| Include Path | #include "RemoteControlPreset.h" |
template<typename ExposableEntityType>
TWeakPtr < const ExposableEntityType > GetExposedEntity
(
const FGuid & ExposedEntityId
) const
Parameters
| Name | Remarks |
|---|---|
| ExposedEntityId | The id of the entity to get. |
GetExposedEntity(const FGuid &)
Description
Get a pointer to an exposed entity on the preset.
ExposableEntityType must derive from FRemoteControlEntity.
| Name | GetExposedEntity |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
| Include Path | #include "RemoteControlPreset.h" |
template<typename ExposableEntityType>
TWeakPtr < ExposableEntityType > GetExposedEntity
(
const FGuid & ExposedEntityId
)
Parameters
| Name | Remarks |
|---|---|
| ExposedEntityId | The id of the entity to get. |