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Unreal Engine C++ API Reference > Plugins > RemoteControl > URemoteControlPreset
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
Include | #include "RemoteControlPreset.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlPreset.cpp |
URemoteControlBinding &42; FindOrAddBinding
&40;
const TSoftObjectPtr< UObject > & Object
&41;
Remarks
Try to get a binding and creates a new one if it doesn't exist.