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Unreal Engine C++ API Reference > Plugins > RemoteControl > URemoteControlPreset
- UObject::BeginDestroy()
- URemoteControlPreset::BeginDestroy()
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
Include | #include "RemoteControlPreset.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlPreset.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.