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Unreal Engine C++ API Reference > Plugins > RemoteControl > URemoteControlLevelIndependantBinding
- URemoteControlBinding::IsBound()
- URemoteControlLevelIndependantBinding::IsBound()
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h |
Include | #include "RemoteControlBinding.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlBinding.cpp |
virtual bool IsBound
&40;
const TSoftObjectPtr< UObject > & Object
&41; const
Remarks
Check if the object is bound.