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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/URemoteControlLevelDependantBind-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetBoundObject
(
const TSoftObjectPtr< UObject >& InObject |
Set the object this binding should represent. | RemoteControlBinding.h | |
void SetBoundObject
(
const TSoftObjectPtr< ULevel >& Level, |
Set the bound object by specifying the level it resides in. | RemoteControlBinding.h |
SetBoundObject(const TSoftObjectPtr< UObject > &)
Description
Set the object this binding should represent.
| Name | SetBoundObject |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h |
| Include Path | #include "RemoteControlBinding.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlBinding.cpp |
virtual void SetBoundObject
(
const TSoftObjectPtr < UObject > & InObject
)
SetBoundObject(const TSoftObjectPtr< ULevel > &, const TSoftObjectPtr< UObject > &)
Description
Set the bound object by specifying the level it resides in. @Note Useful is you want to set the bound object without loading the level/object.
| Name | SetBoundObject |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h |
| Include Path | #include "RemoteControlBinding.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlBinding.cpp |
void SetBoundObject
(
const TSoftObjectPtr < ULevel > & Level,
const TSoftObjectPtr < UObject > & BoundObject
)