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API > API/Plugins > API/Plugins/RemoteControl
| Name | URemoteControlFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlFunctionLibrary.h |
| Include Path | #include "RemoteControlFunctionLibrary.h" |
Syntax
UCLASS ()
class URemoteControlFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → URemoteControlFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ApplyColorGradingWheelDelta
(
UObject* TargetObject, |
Add/subtract from the value of an FVector4 property interpreted as RGBV using a delta value based on color wheel coordinates. | RemoteControlFunctionLibrary.h | |
static bool ApplyColorWheelDelta
(
UObject* TargetObject, |
Add/subtract from the value of an FLinearColor property using a delta value based on color wheel coordinates. | RemoteControlFunctionLibrary.h |
|
static bool ExposeActor
(
URemoteControlPreset* Preset, |
Expose an actor in a remote control preset. | RemoteControlFunctionLibrary.h |
|
static bool ExposeFunction
(
URemoteControlPreset* Preset, |
Expose a function in a remote control preset. | RemoteControlFunctionLibrary.h |
|
static bool ExposeProperty
(
URemoteControlPreset* Preset, |
Expose a property in a remote control preset. | RemoteControlFunctionLibrary.h |
|