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Unreal Engine C++ API Reference > Plugins > RemoteControl > IRemoteControlPropertyHandle
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/IRemoteControlPropertyHandle.h |
Include | #include "IRemoteControlPropertyHandle.h" |
TSharedPtr< IRemoteControlPropertyHandle > GetChildHandleByFieldPath
&40;
const FString & InFieldPath
&41;
Remarks
Gets handle by full field path For example the property could be ArrayOfVectors and the ArrayOfVectors[0].Y path needed for access of Y property from index 0 The property handle if it exists by given path
Parameters
Name | Description |
---|---|
InFieldPath | the path from a UObject to a parent field |