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Unreal Engine C++ API Reference > Plugins > RemoteControl > IRemoteControlModule
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/IRemoteControlModule.h |
Include | #include "IRemoteControlModule.h" |
bool SetObjectProperties
&40;
const FRCObjectReference & ObjectAccess,
IStructDeserializerBackend & Backend,
ERCPayloadType InPayloadType,
const TArray< uint8 > & InInterceptPayload,
ERCModifyOperation Operation
&41;
Remarks
Deserialize the Object Reference from the specified backend. true if the deserialization succeeded
Parameters
Name | Description |
---|---|
ObjectAccess | the object reference to deserialize into, it should be a write access reference. if the object is WRITE_TRANSACTION_ACCESS, the setting will be wrapped in a transaction. |
Backend | the struct deserializer backend to use to deserialize the object properties. |
InPayloadType | the payload type archive. |
InInterceptPayload | the payload reference archive for the interception. |
Operation | the type of operation to perform when setting the value. |