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API > API/Plugins > API/Plugins/RemoteControl
| Name | IPropertyIdHandler |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/IPropertyIdHandler.h |
| Include Path | #include "IPropertyIdHandler.h" |
Syntax
class IPropertyIdHandler
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPropertyIdHandler() |
IPropertyIdHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the property inside the container if not inside any container return the property passed | IPropertyIdHandler.h | ||
FName GetPropertySubTypeName
(
const FProperty* InProperty |
Get the Property sub type FName | IPropertyIdHandler.h | |
FName GetPropertySuperTypeName
(
const FProperty* InProperty |
Get the Property super type FName | IPropertyIdHandler.h | |
EPropertyBagPropertyType GetPropertyType
(
const FProperty* InProperty |
Get the PropertyBag type of the given property | IPropertyIdHandler.h | |
| Get the Property type Object | IPropertyIdHandler.h | ||
bool IsPropertySupported
(
const FProperty* InProperty |
Whether this PropertyId Handler handles the given Property | IPropertyIdHandler.h |