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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/FRemoteControlProtocolMapping
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRemoteControlProtocolMapping& InProtocolMapping |
RemoteControlProtocolBinding.h | ||
bool operator==
(
FGuid InProtocolMappingId |
RemoteControlProtocolBinding.h |
operator==(const FRemoteControlProtocolMapping &)
| Name | operator== |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
| Include Path | #include "RemoteControlProtocolBinding.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlProtocolBinding.cpp |
bool operator==
(
const FRemoteControlProtocolMapping & InProtocolMapping
) const
operator==(FGuid)
| Name | operator== |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
| Include Path | #include "RemoteControlProtocolBinding.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlProtocolBinding.cpp |
bool operator==
(
FGuid InProtocolMappingId
) const