Navigation
Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolMapping > SetRawMappingData
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
Include | #include "RemoteControlProtocolBinding.h" |
template<typename PropertyType>
bool SetRawMappingData
&40;
const TSharedPtr< IPropertyHandle > & InPropertyHandle
&41;
Remarks
Sets the underlying InterpolationMappingPropertyData to the given source, using the input property for type information