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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/FRemoteControlProtocolMapping
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetRangeValue
(
ValueType InRangeValue |
Set Binding Range Value based on template value input | RemoteControlProtocolBinding.h | |
TEnableIf< std::is_same_v< FStructProperty, PropertyType >, void >::Type SetRangeValue
(
ValueType InRangeValue |
Set Binding Range Struct Value based on templated value input | RemoteControlProtocolBinding.h |
SetRangeValue(ValueType)
Description
Set Binding Range Value based on template value input
| Name | SetRangeValue |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
| Include Path | #include "RemoteControlProtocolBinding.h" |
template<typename ValueType>
void SetRangeValue
(
ValueType InRangeValue
)
SetRangeValue(ValueType)
Description
Set Binding Range Struct Value based on templated value input
| Name | SetRangeValue |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
| Include Path | #include "RemoteControlProtocolBinding.h" |
template<typename ValueType, typename PropertyType>
TEnableIf < std::is_same_v< FStructProperty , PropertyType >, void >::Type SetRangeValue
(
ValueType InRangeValue
)