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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolMapping > SetMappingValueAsPrimitive
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
Include | #include "RemoteControlProtocolBinding.h" |
template<>
void SetMappingValueAsPrimitive
&40;
FName InMappingPropertyValue
&41;
Remarks
Set primitive Mapping Property Name Value based on template value input