Navigation
Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolMapping > SetMappingValueAsPrimitive
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
Include | #include "RemoteControlProtocolBinding.h" |
template<typename ValueType>
void SetMappingValueAsPrimitive
&40;
ValueType InMappingPropertyValue
&41;
Remarks
Set primitive Mapping Property Value based on template value input