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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolMapping
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
Include | #include "RemoteControlProtocolBinding.h" |
bool IsValid&40;&41; const
Remarks
Get validity of the mapping (based on the Id)