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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/FRemoteControlProtocolMapping
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TEnableIfRemoteControlTypeTraits::TIsStringLikeValue< ValueType >::Value, ValueType >::Type GetMappingValueAsPrimitive () |
Get Mapping Property Value as a primitive type | RemoteControlProtocolBinding.h | |
TEnableIf< RemoteControlTypeTraits::TIsStringLikeValue< ValueType >::Value, ValueType >::Type GetMappingValueAsPrimitive () |
Get Mapping Property String-like Value as a primitive type | RemoteControlProtocolBinding.h | |
TEnableIf< std::is_same_v< FStructProperty, PropertyType >, ValueType >::Type GetMappingValueAsPrimitive () |
Get Mapping Property Struct Value as a primitive type | RemoteControlProtocolBinding.h |
GetMappingValueAsPrimitive()
Description
Get Mapping Property Value as a primitive type
| Name | GetMappingValueAsPrimitive |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
| Include Path | #include "RemoteControlProtocolBinding.h" |
template<typename ValueType>
TEnableIf <!RemoteControlTypeTraits::TIsStringLikeValue < ValueType >::Value , ValueType >::Type GetMappingValueAsPrimitive()
GetMappingValueAsPrimitive()
Description
Get Mapping Property String-like Value as a primitive type
| Name | GetMappingValueAsPrimitive |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
| Include Path | #include "RemoteControlProtocolBinding.h" |
template<typename ValueType>
TEnableIf < RemoteControlTypeTraits::TIsStringLikeValue < ValueType >::Value , ValueType >::Type GetMappingValueAsPrimitive()
GetMappingValueAsPrimitive()
Description
Get Mapping Property Struct Value as a primitive type
| Name | GetMappingValueAsPrimitive |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
| Include Path | #include "RemoteControlProtocolBinding.h" |
template<typename ValueType, typename PropertyType>
TEnableIf < std::is_same_v< FStructProperty , PropertyType >, ValueType >::Type GetMappingValueAsPrimitive()