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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlProtocolEntity
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlProtocolBinding.h |
Include | #include "RemoteControlProtocolBinding.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlProtocolBinding.cpp |
void Init
&40;
URemoteControlPreset &42; InOwner,
FGuid InPropertyId
&41;
Remarks
Initialize after allocation
Parameters
Name | Description |
---|---|
InOwner | The preset that owns this entity. |
InPropertyId | exposed property id. |