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Arguments used to expose an entity (Actor, property, function, etc.)
| Name | FRemoteControlPropertyIdArgs |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
| Include Path | #include "RemoteControlPreset.h" |
Syntax
struct FRemoteControlPropertyIdArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRemoteControlPropertyIdArgs() |
RemoteControlPreset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyId | FName | PropertyId | RemoteControlPreset.h | |
| RealProperties | TMap< FGuid, TObjectPtr< URCVirtualPropertySelfContainer > > | Map with the Guid of the RCField and as its value the real PropContainer of the real property | RemoteControlPreset.h | |
| SourceClass | UClass * | (Optional) The class of the source object to use for special cases. | RemoteControlPreset.h | |
| SourceObject | TObjectPtr< UObject > | (Optional) The source object to use for special cases. | RemoteControlPreset.h | |
| SubType | FName | SubType of the Property | RemoteControlPreset.h | |
| SuperType | FName | SuperType of the Property | RemoteControlPreset.h | |
| VirtualProperty | TObjectPtr< URCVirtualPropertySelfContainer > | (Optional) The virtual property to use for all the cases. | RemoteControlPreset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
RemoteControlPreset.h |