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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/FRemoteControlProperty
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RemoteControlField.h | |||
FRemoteControlProperty
(
FName InLabel, |
RemoteControlField.h | ||
FRemoteControlProperty
(
URemoteControlPreset* InPreset, |
RemoteControlField.h |
FRemoteControlProperty()
| Name | FRemoteControlProperty |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
| Include Path | #include "RemoteControlField.h" |
FRemoteControlProperty()
FRemoteControlProperty(FName, FRCFieldPathInfo, TArray< FString >)
| Name | FRemoteControlProperty |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
| Include Path | #include "RemoteControlField.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlField.cpp |
FRemoteControlProperty
(
FName InLabel,
FRCFieldPathInfo FieldPathInfo,
TArray < FString > InComponentHierarchy
)
FRemoteControlProperty(URemoteControlPreset , FName, FRCFieldPathInfo, const TArray< URemoteControlBinding > &)
| Name | FRemoteControlProperty |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
| Include Path | #include "RemoteControlField.h" |
| Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlField.cpp |
FRemoteControlProperty
(
URemoteControlPreset * InPreset,
FName InLabel,
FRCFieldPathInfo InFieldPathInfo,
const TArray < URemoteControlBinding * > & InBindings
)