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API > API/Plugins > API/Plugins/RemoteControl > API/Plugins/RemoteControl/FRemoteControlProperty
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
RemoteControlField.h |
|
|
|
RemoteControlField.h |
|
|
|
RemoteControlField.h |
|
FRemoteControlProperty()
| |
|
| Name |
FRemoteControlProperty |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
| Include Path |
#include "RemoteControlField.h" |
FRemoteControlProperty()
FRemoteControlProperty(FName, FRCFieldPathInfo, TArray< FString >)
| |
|
| Name |
FRemoteControlProperty |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
| Include Path |
#include "RemoteControlField.h" |
| Source |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlField.cpp |
FRemoteControlProperty
(
FName InLabel,
FRCFieldPathInfo FieldPathInfo,
TArray < FString > InComponentHierarchy
)
FRemoteControlProperty(URemoteControlPreset , FName, FRCFieldPathInfo, const TArray< URemoteControlBinding > &)
| |
|
| Name |
FRemoteControlProperty |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
| Include Path |
#include "RemoteControlField.h" |
| Source |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlField.cpp |
FRemoteControlProperty
(
URemoteControlPreset * InPreset,
FName InLabel,
FRCFieldPathInfo InFieldPathInfo,
const TArray < URemoteControlBinding * > & InBindings
)