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Arguments used to expose an entity (Actor, property, function, etc.)
| Name | FRemoteControlPresetExposeArgs |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
| Include Path | #include "RemoteControlPreset.h" |
Syntax
struct FRemoteControlPresetExposeArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RemoteControlPreset.h | |||
FRemoteControlPresetExposeArgs
(
FString Label, |
RemoteControlPreset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableEditCondition | bool | Whether to automatically enable the edit condition for the exposed property. | RemoteControlPreset.h | |
| GroupId | FGuid | (Optional) The group in which to put the field. | RemoteControlPreset.h | |
| Label | FString | (Optional) The label to use for the new exposed entity. | RemoteControlPreset.h |