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Unreal Engine C++ API Reference > Plugins > RemoteControl
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlPreset.h |
Include | #include "RemoteControlPreset.h" |
Syntax
struct FRemoteControlPresetExposeArgs
Remarks
Arguments used to expose an entity (Actor, property, function, etc.)
Variables
Type | Name | Description | |
---|---|---|---|
bool | bEnableEditCondition | Whether to automatically enable the edit condition for the exposed property. | |
FGuid | GroupId | (Optional) The group in which to put the field. | |
FString | Label | (Optional) The label to use for the new exposed entity. |
Constructors
Type | Name | Description | |
---|---|---|---|
FRemoteControlPresetExposeArgs
(
FString Label, |