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API > API/Plugins > API/Plugins/RemoteControl
| Name | FRemoteControlInitialBindingContext |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlBinding.h |
| Include Path | #include "RemoteControlBinding.h" |
Syntax
USTRUCT ()
struct FRemoteControlInitialBindingContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentName | FName | Name of the component if any. | RemoteControlBinding.h | |
| OwnerActorClass | TSoftClassPtr< AActor > | The class of the actor that's targeted by this binding or the class of the actor that owns the component that is targeted. | RemoteControlBinding.h | |
| OwnerActorName | FName | Name of the initial actor that was targetted by this binding. | RemoteControlBinding.h | |
| SubObjectPath | FString | Path to the subobject if any. | RemoteControlBinding.h | |
| SupportedClass | TSoftClassPtr< UObject > | The class that's supported by this binding. | RemoteControlBinding.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasValidComponentName() |
RemoteControlBinding.h | ||
bool HasValidSubObjectPath() |
RemoteControlBinding.h | ||
bool IsEmpty() |
RemoteControlBinding.h |