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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlFunction
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
Include | #include "RemoteControlField.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlField.cpp |
void RegenerateArguments&40;&41;
Remarks
Recreates the function arguments but tries to preserve old values when possible. Useful for updating function arguments after a blueprint recompile.