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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlFunction
- FRemoteControlEntity::IsBound()
- FRemoteControlFunction::IsBound()
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
Include | #include "RemoteControlField.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlField.cpp |
virtual bool IsBound&40;&41; const
Remarks
Returns whether this entity can be resolved using its bound objects.