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Unreal Engine C++ API Reference > Plugins > RemoteControl > FRemoteControlField
- FRemoteControlEntity::BindObject()
- FRemoteControlField::BindObject()
References
Module | RemoteControl |
Header | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
Include | #include "RemoteControlField.h" |
Source | /Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Private/RemoteControlField.cpp |
virtual void BindObject
&40;
UObject &42; InObjectToBind
&41;
Remarks
Change the object this exposed entity is currently pointing to. You should call CanBindObject before calling this method.